Robert Fernandez

Hi, I'm Robert Fernandez!

Motion Capture Technician. | Motion Capture Animator. | Game Designer.

Motion Capture Demo Reel

Demo Reel Breakdown

0:02-0:17: Responsible for capturing data, data clean up, and all MotionBuilder work. Rig created by Sally Im for the game Skies of Tharos.

0:18-0:34: Responsible for capturing data, data clean up, and all MotionBuilder work. Rigs provided by Autodesk Character Generator and Adobe Fuse.

0:35-0:49: Responsible for capturing data, data clean up, and all MotionBuilder work. Rig created by Xiang Yu for the game Orders, Captain? Sword and shield created by Joshua Healy.

0:50-1:09: Responsible for lighting, capturing data, data clean up, and all MotionBuilder work. Rigs provided by Autodesk Character Generator.

Robert Fernandez

Motion Capture Technician. Motion Capture Animator. Film Maker.

Social Profiles

Professional Profile

Hi. I'm Robert Fernandez, a first year master's student at Drexel University studying Digital Media. I am currently working as a teacher/research assistant for my professor where I focus on upgrading, maintaining, and running our motion capture system. I have been specializing in motion capture using my department's state-of-the-art Vicon Vantage system. I am also a level designer for the game company Sweet Roll Studio, LLC and have been working on Fantasy Fairways, our newest game which is available on Steam Early Access.

When I am not doing motion capture or working on Fantasy Fairways, I enjoy participating in the VEX Robotics Competition of which I have been a part for five years. After concluding the high school program and winning many awards, my friends and I founded our own college robotics team, Bots 'n' Stuff Robotics. As "Team BNS" we have been able to raise the level of competition in both our designs and our programming. At the 2016 VEX World Championships, Team BNS was crowned Programming Skills World Champion, as one of 15 teams in the world each year to win a world championship.

I have also achieved the rank of Eagle Scout in the Boy Scouts of America program.


My experience and education.

Professional Experience

Teacher/Research Assistant

• Facilitate and maintain motion capture system
• Responsible for integrating real-time data streaming into mocap pipeline
• Work with assigned professor on projects focusing on motion capture

Drexel University

September 2017 - present

Level Designer

• Published on Steam Early Access
• Design, create, and implement levels in Unity 3D
• Work alongside artists to create rich environments in both art and design
• Envision new " gizmos" and mechanics

Sweet Roll Studio, LLC.

August 2015 - present

Equipment Room Work Study

• Faciliate and manage equipment room daily operations
• Organize and maintain cameras for student use
• Responsible for checking equipment in and out

Drexel University Digital Media Department

March 2016 - June 2017

Production Assistant Intern

• Worked on film shoots supporting various aspects of production
• Provided assistance to workers in the office

Center City Film and Video

September 2015 - March 2016

Robotics Mentor

• Worked with students in the VEX IQ and the VEX Robotics Competition program
• Taught design techniques, programming, and leadership skills
•Facilitated and managed local robotics tournaments

The Haverford School

September 2014 - February 2016

Digital Media Projects

Motion Capture Technician, FX Artist

• Worked displayed at SIGGRAPH 2017
• Markered up actors and ran motion capture system
• Cleaned data in Vicon Blade
• Created particle and fluid simulations for use in dome
• Worked on producing content in cloud tank

RanDome Experiences

March 2017 - July 2017

Producer, Motion Capture Animator/Technician

• Organize team members and create and maintain deadlines
• Calibrate and capture data from Vicon Vantage motion capture system
• Clean, animate over, and apply mocap data to character models
• Create environmental 3D assets for implementation in Unreal Engine 4

Skies of Tharos, 10x10 Games

May 2016 - June 2017

Motion Capture Animator/Technician

• Captured data using state of the art Vicon Vantage motion capture system
• Cleaned and applied data to character models

Orders, Captain?

March 2016 - June 2016

Director, Motion Capture Animator/Technician

• Directed actors in capture space
• Worked with team of animators to create an animated short
• Captured data using Vicon T-Series cameras
• Cleaned and applied data to character models


March 2015 - June 2015


M.S. in Digital Media

Anticipated graduation June 2019

Drexel University

September 2017 - June 2019

B.S. in Game Art and Production

Minors in Video Production and Animation & Visual Effects
Cumulative GPA: 3.39

Drexel University

September 2013 - June 2017



Adobe CC Suite, Autodesk Maya, Autodesk MotionBuilder, AVID Media Composer, Faceware Analyzer, Faceware Retargeter, Headus UV Layout, NukeX 10, Unity3D, Unreal Engine 4, Vicon Blade, Vicon Pegasus

Programming languages


What I can do

Motion Capture Technician/Animator

From the first steps of calibrating the system to the final steps of rendering or implementing animations in game, I have made it my goal to master the entire motion capture pipeline.

Level Designer

I am a level designer on the game Fantasy Fairways which recently launched on Steam's Early Access. The levels I have created range from starting courses to advanced courses.

Film Maker

My minor in Video Production enabled me to learn how to edit and create short films. Most recently I traveled to Cuba to create a short documentary. I also spent six months as an intern at a video production company.


As a robotics mentor for The Haverford School I was in charge of teaching robotics to a group of four dozen students ranging from grades 6-12. During my second year as mentor, I led one of my students to win the title of High School World Champion at the World Championship event.

Team Player

I love working with teams. Whether it's working with a team of ten students on my senior project, helping my robotics team win a world championship title, or leading my Eagle Scout project, I make sure my work is always completed on time and is of the highest quality.

Visual Effects

I am well-versed in running simulations in Maya for both animated and live action films. Using the program Nuke I am able to compile all of the effects into a finished shot.

I'm currently looking for work.

Contact me

Contact Me

Send me a message or give me a ring. I'd love to hear from you!