Robert Fernandez

Hi, I'm Robert Fernandez!

Motion Capture Technician.


Motion Capture Demo Reel



Demo Reel Breakdown

0:00-0:55: Responsible for all facial and body tracking, solving, retargeting.

0:55-1:33: Responsible for body tracking, solving, retargeting

Robert Fernandez

Motion Capture Technician.

Social Profiles

Intro

Hi. I’m Robert Fernandez and I’m a motion capture technician. I graduated from Drexel University with a degree in Game Art and Production specializing in motion capture in video games. While doing some graduate-level coursework, I also studied the use of motion capture in physical therapy applications. I currently work at Gearbox Software doing motion capture work on a variety of games.

When I’m not doing motion capture, I enjoy participating in the VEX Robotics Competition and my teams have been awarded two World Championship titles.

Resume

My experience and education.

Professional Experience

Motion Capture Technician

• Work on Borderlands 3 and Borderlands 2: Commander Lilith and the Fight for Sanctuary
• Communicate with animation department to plan and schedule motion capture shoots
• Run mocap system computer or QC computer during shoots
• Track, solve, and retarget motion capture data
• Deliver final data to animation department within deadlines
• Participate in R&D meetings with animation, tech animation, and mocap regarding the future of the GBX mocap pipeline
• Worked with lead animator from Compulsion Games on the launch trailer for We Happy Few
• Additional work on multiple unannounced AAA titles coming out of Gearbox

Gearbox Software

April 2018 - present

Teacher/Research Assistant

• Facilitate and maintain motion capture system
• Responsible for integrating real-time data streaming into mocap pipeline
• Work with assigned professor on projects focusing on motion capture

Drexel University

September 2017 - April 2018

Level Designer

• Published on Steam Early Access
• Design, create, and implement levels in Unity 3D
• Work alongside artists to create rich environments in both art and design
• Envision new " gizmos" and mechanics

Sweet Roll Studio, LLC.

August 2015 - April 2018

Equipment Room Work Study

• Faciliate and manage equipment room daily operations
• Organize and maintain cameras for student use
• Responsible for checking equipment in and out

Drexel University Digital Media Department

March 2016 - June 2017

Production Assistant Intern

• Worked on film shoots supporting various aspects of production
• Provided assistance to workers in the office

Center City Film and Video

September 2015 - March 2016

Robotics Mentor

• Worked with students in the VEX IQ and the VEX Robotics Competition program
• Taught design techniques, programming, and leadership skills
•Facilitated and managed local robotics tournaments

The Haverford School

September 2014 - February 2016

Digital Media Projects

Motion Capture Technician, FX Artist

• Worked displayed at SIGGRAPH 2017
• Markered up actors and ran motion capture system
• Cleaned data in Vicon Blade
• Created particle and fluid simulations for use in dome
• Worked on producing content in cloud tank

RanDome Experiences

March 2017 - July 2017

Producer, Motion Capture Animator/Technician

• Organize team members and create and maintain deadlines
• Calibrate and capture data from Vicon Vantage motion capture system
• Clean, animate over, and apply mocap data to character models
• Create environmental 3D assets for implementation in Unreal Engine 4

Skies of Tharos, 10x10 Games

May 2016 - June 2017

Motion Capture Animator/Technician

• Captured data using state of the art Vicon Vantage motion capture system
• Cleaned and applied data to character models

Orders, Captain?

March 2016 - June 2016

Director, Motion Capture Animator/Technician

• Directed actors in capture space
• Worked with team of animators to create an animated short
• Captured data using Vicon T-Series cameras
• Cleaned and applied data to character models

Rosie

March 2015 - June 2015

Education

M.S. in Digital Media

Left to persue career at Gearbox Software

Drexel University

September 2017 - April 2018

B.S. in Game Art and Production

Minors in Video Production and Animation & Visual Effects
Cumulative GPA: 3.39

Drexel University

September 2013 - June 2017

Skills

Software

Adobe CC Suite, Autodesk Maya, Autodesk MotionBuilder, AVID Media Composer, Faceware Analyzer, Faceware Retargeter, Headus UV Layout, NukeX 10, Unity3D, Unreal Engine 4, Vicon Blade, Vicon Pegasus, Vicon Shogun

Programming languages

HTML5, CSS3, Python

What I can do

Motion Capture Technician/Animator

From the first steps of calibrating the system to the final steps of rendering or implementing animations in game, I have made it my goal to master the entire motion capture pipeline.

Level Designer

I am a level designer on the game Fantasy Fairways which recently launched on Steam's Early Access. The levels I have created range from starting courses to advanced courses.

Film Maker

My minor in Video Production enabled me to learn how to edit and create short films. Most recently I traveled to Cuba to create a short documentary. I also spent six months as an intern at a video production company.

Mentor

As a robotics mentor for The Haverford School I was in charge of teaching robotics to a group of four dozen students ranging from grades 6-12. During my second year as mentor, I led one of my students to win the title of High School World Champion at the World Championship event.

Team Player

I love working with teams. Whether it's working with a team of ten students on my senior project, helping my robotics team win a world championship title, or leading my Eagle Scout project, I make sure my work is always completed on time and is of the highest quality.

Visual Effects

I am well-versed in running simulations in Maya for both animated and live action films. Using the program Nuke I am able to compile all of the effects into a finished shot.

Contact Me

Send me a message or give me a ring. I'd love to hear from you!